Showing posts with label Custom Maps. Show all posts
Showing posts with label Custom Maps. Show all posts

Saturday, 22 October 2011

Left 4 Dead - Blood Tracks

Another write up of my play through of Left 4 Dead 2 custom campaigns. This one is named 'Blood Tracks'. It is a four level campaign and includes the original L4D survivors. Just like the last few I have done, there will be a video below of me running through one of the levels in this campaign with the rest of them over on my youtube channel.

So we start off this campaign along the coastline with only secondary weapons (unless I'm completely blind but I played it a couple times before recording it and couldn't find any). So you start heading in land trying to find your way to the train tracks which eventually lead to you rescue, but I'll get to that later. You end up heading through a shipping yard which is where you get some primary weapons and come to the first zombie alert event where you have to move a big container with a crane which is blocking your way to the safe house which is not far from this point, it's round the corner and through a building. It could do with a few more infected through out the map, does seem a to lack somewhat in the zombie department on this level.

Now we have the second level which sets you off leaving the safe house and heading through an industrial yard where you can get some decent primary weapons. Towards the opposite end of this place you have to take a turn and go through a woodland area which leads to to a house where a horde alert event happens. This one is quite the pain in the ass, after you blow up the house you drop down to some train tracks below and have to run through a ridiculous amount of infected hunting you down. You have to be extremely quick running to the safe house otherwise you could easily get over whelmed.

Level 3 continues down the train tracks you came across in the last level and leads to a quite interesting tank encounter. You come to an area with a bunch of shipping containers and there is a safe room type door which is closed, as you go to open it a tank bursts through the door. First time I did this I crapped myself. After defeating the tank you head through the now gaping hole where the door once was which takes you to an abandoned underground train system which you fight through, eventually leading you back outside. From here it is only through a couple buildings to the final safe house. This level seemed to have a decent amount of zombies in, could maybe of used a few extra special infected but overall it is fairly balanced.

Now we come to the last part of this map. It is quite a short walk from the safe house to the finale area.  Just a quick walk along to the end of the tracks and through some buildings leading up to the rail bridge. This is where you hold out and await rescue. I find this finale quite difficult as I can't seem to find anywhere to hold out as everywhere seems to be fairly open. Though I have always tried to take the higher ground and stay about the walkway between the two houses. Every time I have attempted this at least one person hasn't made it to the escape train.

It's an alright map and I find it misleads you in to a false sense of security in the earlier levels due to the lack of zombies until the hordes come along especially on level 2. I will definitely be playing this campaign again as I am determined to master the finale and get everyone to safety. I'm sure I will manage it in a couple more runs at it. Below is my last attempt at the finale and was probably my worst run out of all my attempts as only Bill made it.



Next campaign on the list is 'City 17'

Monday, 17 October 2011

Left 4 Dead - Left Behind

Here comes my third entry of my Left 4 Dead campaign write ups. This one is 'Left Behind', it consists of only three levels, however these levels are quite long and could have easily been split up in to four, possibly five at a push. The campaign itself is really quite challenging and I would suggest getting a melee weapon as early as possible as the hordes when they come are quite large and just as you think you are doing with a horde attack more come along.

The first level starts you off in the outskirts of a city, you fight your way through streets and buildings, along with a brief period in sewers. There does seem to be a lot of supplies laying about, but considering the amount of zombies you easily can go through all of your ammo quite quickly (which is why I suggest grabbing a melee weapon).

Second level of this campaign you take exit a building and head once again into some sewers. After you escape the sewers it's a short walk to a dam, which is where I got a bit lost and had to put the in game hints on as you go on a scavenger hunt to find parts to a computer so you can open an electronically locked door. There is a lot of back tracking at this part as it seems you have to get them in a certain order even though some parts are really quite close to each other. Just like the first level there is a hell of a lot of zombies but there is also a lot of supplies to make up for this. After you have figured out this frankly quite tedious task of fixing the computer to open the door, you make it to the other side of the dam. Awaiting you is a train taking you to the final level, but first you have to wait for a cable car to get you down to the platform below while you defend yourself from on coming zombies. This horde seems to be lacking severely in the zombie department and could of don't with a lot more. I would say this final horde is quite pitiful to be perfectly honest. This level could do with some tweaking but overall it is still quite good.

Now we come to the finale which will be based at a military base but first you have to get there. After fighting your way off the train and through the train station you come to a gated area. A gated area which looked like it was being defended by the military at some point, due to the dead marine with a gun right next to you. He also happens to have a radio with him which tells you there are zombies heading your way which come along when you open the gate. It can never be easy, so after the initial group of zombies you have to find your way past another security door which leads to what looks like a loading dock for trains, I'm not sure but I did have yet another tank battle here which was fairly easy due to the openness of the area. It's not just a couple more streets away until you get to the military base. So now we are at the finale finally. However rescue isn't coming for another 10 minutes yet. Luckily there is a shed load of ammo and supplies to keep you going until they get there. To start with it was quite annoying until I went up in one of the watch towers and so long as you keep an eye out for smokers this finale is extremely easy as you can kill everything climbing up the ladder.

It is a good campaign, though could do with a few tweaks here and there and maybe be split in to 4 levels instead of 3. Below is my attempt at the finale of this level and like with my other write ups of these campaigns if you want to have a look at what the rest of the map is like I have uploaded my run through on my youtube channel.



Next campaign on the list is 'Blood Tracks'

Saturday, 15 October 2011

Left 4 Dead - The Dark Parish

'The Dark Parish' happens to be L4D2 campaign 'The Parish' except you guessed it, it is dark now. It makes sense now, but when I was having a mass download of all these maps, I kind of just went for a load rated 70 or higher, never really looking at descriptions of well many of them. This one included I should of put two and two together really due to the name, but it never clicked until I loaded in game.

As most people all ready know 'The Parish' map as it is one of the official l4d2 campaigns I will not bother going in to full blown detail about it as 'The Dark Parish' is pretty much the same as it's day time counter part. There are a few differences though, there seems to be more zombie spawn areas and less supplies lying about. Anyway here is a video of my attempt at this campaign, be warned it isn't the greatest footage in the world.



Next campaign on the list is 'Left Behind'

Thursday, 13 October 2011

Left 4 Dead - Two Evil Eyes

So here we have a little review of Left 4 Dead custom campaign Two Evil Eyes. It is quite a long campaign and has a total of 6 levels.

The first one is ridiculously short and a simple cross a bridge, through a house full of zombies, round a corner and your done. It does seem like a little taster for the rest of the campaign.

The second level is a bit longer than the first but still not the longest level. Just like the first level there you do have to alert the horde quite early on which is easy enough if you get on top of the crashed train before they get to you. It does also seem to have quite a lot of special infected and you encounter your first tank of the campaign, which you can actually go hide up a tree from (if you go round the back of the tree house). After that it's just through a house and the safe house is the next building over.

Level three is where you finally get your hands on some decent weapons instead of the stock uzi and or shotgun which are just outside the safe room. That's the good new, bad news is you are now entering a swamp. Swamps are never good news, let alone a zombie infested one, so after wandering about killing zombies on your way, you come to a building. However this building happens to be closed off with no way in, luckily there is an open manhole nearby. I would say a tunnel is better than a swamp, so you head on down the man hole and find very little zombies down there, at least I did. This doesn't seem to be any old sewer tunnel though, it seems to be a secret tunnel to a garden area which is full of supplies and weaponry and an alarmed door. Obviously not wanting to head back in to the lovely swamp, you of course open the door, which in turn alerts the zombies. I chose to cheese it through the horde instead of sitting there fighting until the alarm goes off. While fighting through zombies I noticed a gate which you can't get past at the moment, so I follow the path round which leads to a car park with a few supplies towards the back of it, near a button you have to push, which opens up the path previously blocked by the gate. The walkway you unlocked leads you to a boat on a little river which you have use to get to the docking station which is right next to the next safe room.

Now we have a bridge level as the fourth part of this campaign. I found this quite difficult on normal (I was playing with random people that seemed to like wandering off by themselves and bots though), it took me 2 or 3 tries to actually finish this. While you can go with the I am going to just run and gun, never stopping to get this over with, there is a train crossing about halfway across so you have to wait for it to pass, and trains being noisy and all, it alerts the horde. I found so long as no one gets incapacitated you will generally be okay with this level, the moment someone is down it becomes hard work (though that might be the genius I was playing with that kept running ahead). The map itself is quite short yet quite challenging.

Next we have a quite dark and gloomy level. As you leave the you hear a helicopter over head which happens to be your rescue in the finale. After listening to what he says you carry on with your journey which is through a cemetery at this point of time. After fighting towards the back of  this creepy place you end up falling through the floor into a cave. Which is where you have to alert the horde by blowing up a barricade, doing so you are stuck in a hole with a wall of fire on one side and a horde of zombies on the other, it's not a great combination. Anyway you fight through this tunnel and escape you have literally a couple streets left to the safe house. However the house is fenced off, and the only way to get there is through the garden which is blocked by an alarmed car which you set off as you jump past it and on come the horde for another battle before you get into the safety of the house. The level isn't all that hard on normal but I could see it getting rather tricky on advanced.

We are nearly to safety as we leave the final safe room and head away to find the helicopter that you heard in the last part. So you head out and a short walk away you come to an almost dried up river bed which leads to an abandoned house on a cliff side, where you can stock up ammo and whatever other supplies it has inside. Just round the corner from here is where the escape finale will happen which consists of a few buildings and a helipad (which is blocked off until it's time to go). I found your best bet is to hold out on the roof tops and if you have actual people playing with you, I suggest using the fire and explosive rounds which are laying about for the tanks only, but of course you can't get the bots to work like that, which made it a lot harder than it had to be come tank time

On normal it took me about 40 minutes give or take to finish, so it is a decent length campaign. That was first attempt time for it as well, so no doubt you could finish it a lot quicker than I did. The hordes could maybe do with getting tweaked a little as some were pretty small while others seemed far to large. The special infected seemed quite nicely spread out with a decent amount of them to make it a challenge. To be honest the first two levels probably could have been combined into one, due to the shortness of the first level. Other than that I enjoyed this campaign and will be playing it a lot more. I would say it is definitely worth a download. Below is my shoddy attempt at the finale, I do make it but only by using everyone else as bait. I need to get this finale done with some people, hopefully leading to everyone escaping. I do have the rest of the campaign recorded on my youtube channel as well if you want to go check out what it's like, just fyi.

Next campaign on the list is 'The Dark Parish'.

Saturday, 8 October 2011

Left 4 Dead Custom Maps

Recently I downloaded a shed load of custom campaigns for Left 4 Dead 2 and will be playing through all of them and posting up my thoughts on each one of them along with footage of me playing through them. Below I will write a list of each one I plan on doing and will include links to my write ups once they are done. I will start off with 'Two Evil Eyes' and continue down the list as it is, as that is how they are ordered in game for me, so it will be simpler to keep track. One last thing all these maps can be downloaded from l4dmaps.com and if you need a how to about installing them here is the link.

Two Evil Eyes
The Dark Parish
Left Behind
Blood Tracks
City 17
Dark Blood
Dead Before Dawn
Dead On Time
Dead Series
Dead Aboard II
Death Sentence
Detour Ahead
Die Screaming II
Gas Fever
Golden Eye 4 Dead
Haunted Forest
Highway to Hell
I Hate Mountains
Indiana Jones And The Temple Of Zombies
Kokiri Forest
One 4 Nine
Let's Build A Rocket
Left Or Right
Left 4 Mario
Military Industrial Complex II
Dead Flag Blues 2
N. O. Meltdown
No Parking
Night Of The Living Dead
Resident Evil Outbreak
Overkill
Precinct 84
Questionable Ethics
We Don't Go To Ravenholme
Vague Reminders
Run To The Hills
Salt Hell Park
Source Of Infection
Suicide Blitz 2
The Return Of The Jockeys
Tour Of Terror