Wednesday 12 October 2011

The state of the gaming industry these days.

So I have read a few articles lately advertising downloadable content for games which aren't even out yet, this mentality seems to be spreading throughout a whole bunch of developers as of late. I for one hate the whole 'we have content prepared the which we could quite easily just throw in to the game for release day but we are not going to' frame of mind far to many developers are getting these days. So due to the likes of Batman AC and Battlefield (the latest games I have noticed doing this), I decided I am going to sit here and rant about why I do not like the state of the gaming industry today.

While I agree DLC has the potential to do great things and extend the replay value of a game. DLC should be something worth while. This should be the new aged equivalent of expansion packs of yester year. Take a look at Yuri's Revenge for Red Alert 2, to this day I would have to say that is one of the greatest expansion packs of all time, then you have Blue Shift and Opposing Force as expansions for Half-Life, which I still think they should of done the same with Half-Life 2 would of loved to play as Barney through that game but I digress. That is what DLC should be, not this whole 4 new maps for £15, or with the likes of Mortal Kombat where you pay them for new characters, that should be unlockable stuff in game, and the worst of all of this is Homefront when they released a shotgun, that's right a single shotgun as DLC for their game.

With the map packs while it is a good thing and it proves the developers still support the game and get new content out. The fact is that you get 3 or 4 new over priced levels  I truley believe that every game should have the option of using mod tools provided by the developers so people can create their own maps, thus prolonging the games life span due to constant new features and levels. Many companies have done this and still have people playing them to this day, a prime example of this is Valve. People are still playing Counter Strike and that game is getting quite old now, it's 12? if we go back to the pre Valve version of the game. Anyway my point is they got the gaming community to do half there work for them and when something caught their eye, they snapped it up and continued to support it along side the community.

At the end of the day video games are a long term investment, you shouldn't be sat there making them to try and get a quick buck. There are loads of games I buy from years ago purely because they are good games and I never got round to it first time round. Which is why I laugh at the likes of THQ and the latest Red Faction game; Armageddon, when they wiped their hands clean of the franchise when it didn't turn instant profit. They are a big company and have a number of other games on the go such at Saints Row, Metro and yearly renditions of WWE games to help subsidise. I am still going to get Red Faction: Armageddon, but due to me being skint and me getting another couple of games, it's still on the list. But now it's nearer the top of the list and will probably be bought at christmas. They have to remember we are in a global recession and not everyone can afford to go out and buy every single game as a day one purchase.

Talking of day one purchases as of late it doesn't seem like you can really trust them. With the likes of Rage, Dead Island, Homefront and numerous other titles being buggy as sin upon release. The bugs in the fore mentioned games were quite substantial though, if they were small glitches which could of easily been missed that is fair enough. The reasoning behind this, I don't know. The fact of the matter is this should not be happening. I would rather see a game delayed than developers throwing out half finished buggy products. This is another reason I wait before buying games normally a couple months or so after release, just in case if it is released buggy, it would more than likely be sorted by then. Games like Dead Island and Homefront (can't say for Rage as I haven't play it yet) are good games, but the majority of people are put off by the initial problems, and word of mouth spreads and you end up not getting the sales you wanted because you didn't push back the game a couple weeks to finalise the game and rid it of problem that shouldn't be there.

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